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Sims diary!


  • 27/03/2024 store fixes; update

    Best TS3 news ever: someone finally worked out how to fix the store content!!! So I'm gonna move to the plain fixed items because why not. It means I'll need to double install at some point so I can clone colours off the things I need to replace, but then it'll all be done and fixed forever and I WILL HAVE SEASONAL LOT MARKERS!!!!!!

    I loaded up TS3 today after donkey's yonks. I've been busy modding FNV. But now I have TS3 disease again, of course just after I deleted all my desktop shortcuts 'cause I hadn't used them for months and it was just visual clutter. But absence makes the heart grow fonder. Now I'm wondering about editing MV. I'm going to have to apply ella's fixes to my new version of the world anyway. So why not get rid of some of the stuff that winds me up - like the brown road in the middle and basically the entire 2nd town section (especially the roundabout)? I don't know, though... I still have to work out what I want to do with that area. (Actually, I'm thinking monastery on like 2 64x64s or something - hospital-spa-science-nectary and university... )

    My church is sooooo nice. And the new graveyard/underground mausoleum I'd been working on. (Separate lots so sims don't shit themselves about ~being married in a graveyard~ stupid yanks...) The tennis club looks amazing. (And I'm glad the floor doesn't use store floors, because rebuilding it even 3 times so far has killed me lmao, it's so fiddly). And I'd been rebuilding the old town hall (the castle) and it looks sooooo good. Past me has impressed me. I'm wondering, maybe I should make the castle a home of a (new) aristocratic family :)

    ... maybe I want to redo the hospital. It doesn't need 18 seats in the waiting room, two GP's offices, 10 beds in the wards, 16 seats upstairs for the wards and treatment rooms... I'm not entirely sure the population of Monte Vista could actually fill it lmao

    I want the main town to be more dense. Like half of it is roads and gaps and it's just not necessary. The ring road wastes sooo much space all by itself. Things to place:

    • Church 25x25 next to...
    • Graveyard + mausoleum 20x20
    • Shops + restaurant + school + mini square 40x50

    I keep getting my head turned by Northeney and Lago Simiore but that's just the devil talking. I'd have to do just as much to get them exactly how I want, and at least I have a headstart on MV :)

  • 28/03/2024 update; after school activities planning

    I have so much building and cc management to be doing, so instead I'm doing my age spreadsheet again. I might go for a 24 day year (= 2 years of real lifespan), just to be able to have "months". And I want to massage the age brackets now I remembered that sims can get their midlife crisis at the start of adult age, which is given as 40. I need to do more working out of the elder death chance to get the right mix of living enough but not living forever...

    I'm going to upload a nice rabbit hole resource table as soon as I've finished compiling it, but here is a note on after school activities for teenagers (not counting boring study club):

    • Mo We - Debate, Music
    • Mo Th - Art
    • Tu We - Shop
    • Tu Fr - Drama
    • We Fr - Newspaper
    • Th Fr - Sports

    Possible combos:

    • Debate/Music + Drama/Sports
    • Art + Shop/Drama
    • Shop + Sports
  • 29/03/2024 update; deleting sims

    I can't find any really good solid information on whether it's safe to delete sims in this game (especially if you have overwatch and errortrap). So I guess I'm just gonna do it. MV has the best premades, but I still dislike so many of them! Shitlist so far:

    • The Giordano sisters. (3) Ugly even if I make them brunettes, and I'm not sure it would stick genetically. Plus I'd need to redo their ages which will be fiddly (they work out as like, 45, 28 and 13 or something, not very realistic!)
    • Florence Taylor. Ugly and I have a grudge from constantly minding her 5 kids she had with that criminal who kept knocking her up and then leaving her. So many crying babies and toddlers!!!! It really interfered with Simona's own love life!!
    • Pepe Moretti. Ugly and boring! Plus he's one of the Giordanos' lovers, so it's tidier.
    • All the Montys/Pantalones!!!! (8) I hate that ghost man. >(
    • The Perry sisters. (2) I always thought they were ugly, but they're okay with makeovers. I saved them to the bin and I'm gonna revamp them and give them a third sister seeing as I got rid of the Giordanos. Easier than making my own sims :) Also, none of them are going to be called Noel or Brian or anything else lmao.
    • Seng family. (4) Ugly :(

    Staying:

    • My precious Simona Valenci (YAF). Beautiful and patient testing sim.
    • Almeria family (EM, YAF, PF). The old husband is hideous, but I love Adora
    • Giacomo Modena (YAM). He causes problems, but he's good-looking!
    • Lia Rasi (EF). What's not to like about her and her fancy house
    • Luis Toledo (EM). I don't like or dislike him. He can stay for Gino and maybe Lia :)
    • The GilsCarbos (YAM, YAF, PM). They're pretty! I have no attachment to Goopy though.
    • Sebastiana Russo (EF). She's funny :)
    • Ricardo (Romano) family (AM, YAF, CM). She's beautiful, he's okay!
    • James/Haynes (AM, AM). I wasn't sure about them but Nicoletta likes one
    • Nicoletta Lombardi (YAF). I wasn't sure about her either, but I gave her an 80s makeover and now I'm sold lmao
    • Bianchi family (YAM, YAF, PM). They're slightly unfortunate looking (worst is the woman's missing eyebrows lmao) but they're okay
    • Stefani-Chang family (AF, AM, TF). I like them :)
    • Jalissa Rivers (YAF). I like her backstory, and she's really pretty with new hair and fresher makeup. Oh, and this kinda 70s-beach outfit I just made for her. Her normal outfit is so boring, I didn't get that she was supposed to be a head-turning it girl
    • Rossi family (AM, AF, pregnancy). She's pretty, he's rather unfortunate-looking...
    • Erika Lin (AF). Really pretty if you change her hair!
    • Gino Ferrari (AM). He's okay-looking. (A lot of these MV sims seem super attractive with their huge sunglasses on, it's a useful technique haha. But some are actually genuinely the best-looking sims in the whole game! (Not Gino though.))
    • Mancini family (AM, YAM). Older brother is ugly (and nearly an elder), younger brother is cute though.
    • DeLuca family (AF, YAM, TF). Mom and daughter are fairly pretty. Daughter is a fortnight away from growing up
    • Costa family (AM, YAF, CF, PF, pregnancy). Giovanna is pretty, especially with a beehive :) I'm gonna give her 60s clothes to match. Her husband is slightly minging, but I like the family.
  • 04/04/2024 update; story progression

    I've been playing and modding loads and not posting :) My husband helped me edit my first .dll! I changed Sims MX's appropriate zodiac mod to have better seasons ie Feb Aquarius, Mar Pisces instead of the mod kind of insisting spring starts at the beginning of April (I don't get why people claim this about the equinoxes lmao, what do they think midwinter/midsummer means?). I'll upload it when I correct how the script name comes up in the list 'cause I don't know why it just says "zodiac" (this was in a script error log, I already turned off the mod warning one). But it works perfectly! Unlike NRaas instant baby ageing up which doesn't and caused me so many crashes and more testing. Cmar NYC's pregnancy controller worked perfectly though! (It's such a shame she's no longer with us.)

    I was looking for some tuning mods to replace some of my retuner stuff, but I got sidetracked. (Can't believe twoftmama is gone, too...) In the past week or so of renewed simming, I've found lots of people's simpler-than-NRaas story progression mods. That thing is such a beast to tame and so busy even if you play on glacial age settings like me. So, I'm trying to put together a list of what SP does that I'd miss, and if I can replace it.

    • The big huge one? The reason I started with these mods at all? No disappearing my neighbours and friends in the middle of the night!!! But everyone feels the same, thankfully, so no emigration is a given. And no immigration is also pretty standard.
    • I think I need something to allow inactive same-sex romance and definitely to allow lesbian pregnancy. Now I'm already getting cold feet wondering if EA SP cares about all the traits like "hates children" when it gets a sim pregnant for the 5th time
    • I also need something to simulate menopause during the elder stage. This might be tuneable - something must tell the game not to let a sim get pregnant if they'd still be pregnant as an elder
    • I want sims to keep their names on marriage
    • And I want them to have the summer off school and not get got for "curfew" bullshit

    ... this seems surmountable? Maybe?

    If I get simler90's mod, I can delete Arsil's great party fix. And, going through the changelog:

    • rachelem1ly says "If you use Nraas Overwatch, change ‘MaintenanceFixMissingSims’, ‘MaintenanceSendYoungstersHome’ and ‘MaintenanceTurnOffElectronics’ all to false."
    • set MemoryAutomaticScreenshotsAllowed to false
    • set BabyInactiveAllowImmediateAging to False to prevent the game from aging inactive babies born through a regular pregnancy to toddlers in one day
    • Set RandomizeUndecidedGenderPreference to True to make the game assign a gender preference to inactive, teen or older sims with no gender preference in your game once a day.
    • Set InactivePetsLearnTrainedTraits to True to enable this feature which makes inactive resident pets roll a low chance once a day to make progress towards earning/losing traits
    • Set EldersDyeHair to True to make it so that newly created elder sims and inactive sims who age up to elder will roll a chance to dye their hair. The chance depends on their gender, homeworld, some of their traits and so on. Male sims are very unlikely to dye their hair. If the chance succeeds, then male sims will have a 90% chance and female sims a 50% chance to dye their hair their genetic hair colour, otherwise they will randomly pick a colour. | This update changes my feature that allows elders to dye their hair. Now there are two tunable values based on gender: MaleEldersDyeHair controls whether male elder sims are allowed to dye their hair, and FemaleEldersDyeHair controls whether female elder sims are allowed to dye their hair. This update also prevents elders from dyeing their hair their genetic hair colour, as I think this leads to the impression that their hair didn't turn grey at all. Finally, when a sim decides to dye their hair, there will be a chance for their root colour to show their elder hair colour.
    • SetSameZodiac tunable feature is now enabled by default - probably turn this off for my new mod
    • PROBLEM: UPDATE 150: In an unmodded game, whenever the game gets two inactive sims married, it has a 50% chance of picking either sim's last name as the new family name. This update adds a new tunable feature, which is disabled by default, that makes it so that, instead of rolling a 50% chance, the game performs a large number of checks on both of the sims in order to pick the new family name. I made it so that the game has a very high base chance of picking the male sim's last name if the sims are an opposite-sex couple. Tuning: Set MarriageLastNameCheck to True to enable this feature. Set to False to revert to original EA behaviour.

    This mod fixes the glitchy UL cafe bar!! I NEED IT

    I want to be able to turn off adoption. And I need to check if this mod actually touches the xmls. I'd like to use it with shimrod's tuning. It does similar mermaid stuff so maybe not. I really don't want SP killing off sims or moving them out!

    Apparently it conflicts with Traveler, but fixes what it fixes, so that's fine. I never really send my sims anywhere but the WA worlds, it just sounds cool to, but I won't actually miss it! ProtectusCZ says it's okay with "Woohooer, Debug Enabler, Master Controller, Overwatch, Portrait Panel and Register". Deanwinchester66 says it seems to be working (but they're not sure it's installed lmao) with "Master Controller with Career (along with all modules for Career,) Decensor, Go Here, Master Controller Cheat, Once Read, Overwatch, Register, Relativity, Returner, Second Image, Sleep Freedom, Tempest, Traffic, Traveler, Woohooer (along with all modules that go with Woohooer)"

    What are my NRaas mods right now, anyway?

    • Career (need it I think only for HW uni)
    • Decensor
    • ErrorTrap
    • GoHere (I think same things are fixed, but I want "Rude Guest Liking Gate")
    • MasterController (Cheats - I assume fine?)
    • Overwatch (need to turn off stuff in simler90's)
    • Register
    • Retuner
    • SecondImage
    • StoryProgression (Career, Extra, Money, Population, Relationship, Skill)
    • Tempest
    • Traveler

    Might conflict with icarusallsorts.Scolding.package (but might not lmao)